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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress

Subject: Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
by Daytona675x on 2019/9/18 9:48:05

@Hans
Quote:
Try setting the unused arrays to UINT8 as well. That should work for now, until I add a proper option to disable endianness conversion.

I did and unfortunately this doesn't work at all (upload taking seconds, app becoming blocked, not crashing though, can be closed gracefully). Again, even tried with size/stride 0.
Is there a chance that this gets fixed soon? Best would be a proper implementation of VBOSetLArray(W3DNEF_NONE) though, abusing UINT8 for "disable" seems like a bad idea anyway.
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