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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress

Subject: Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
by thellier on 2019/9/18 8:47:01

@Daytona675x
>VBO is just a package full of plain bytes
But will it avoid the "write from buffer to GPU vram" part ?
I mean perhaps Nova will proceed as usual : copy reordered data from a buffer to vram but only skip all reordering for each items

>RGBA8 data converted to RGBA float
Interesting too

Anyway we just need a new VBO mode (let it call W3DN_RAW_ACCESS) that dont copy GPU vram to/from a reordered buffer but only let it accesses the VBO data at their place in the GPU vram (so it is the cpu that will manage the reordering & copy)


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