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Re: The MiniGL thread

Subject: Re: The MiniGL thread
by Daytona675x on 2019/3/26 9:14:11

@Raziel
Then the most likely culprit now becomes the game itself.
It obviously contains code somewhere for upscaling non-power-of-two-textures, because it uses a texture-size upscaled to the next power of two if NPOT textures are not supported. Are the sky-cube textures NPOT?
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