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Re: The MiniGL thread

Subject: Re: The MiniGL thread
by Capehill on 2019/3/18 10:49:44

Regarding compiled vertex array, it seems to me that there is an issue if "first" parameter is > 0. My interpretation of https://www.khronos.org/registry/OpenG ... compiled_vertex_array.txt is that range is [first, first + count[.

Quote:

void cgl_GLLockArrays(struct GLContextIFace *Self, GLint first, GLsizei count)
{
...

if (MGLEnsureVertexBufferSize(context, count-first)) {


Also GL error checking seems to missing.

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