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Re: SDL1 open issues

Subject: Re: SDL1 open issues
by kas1e on 2019/1/18 11:13:48

@Capehill
Porting some SDL1 stuff, and find out this part of code:

static Uint8 cursorMask[16] = { };
static 
Uint8 cursorData[16] = { };
static 
SDL_Cursorcursor;
cursor SDL_CreateCursor(cursorDatacursorMask161600);
SDL_SetCursor (cursor);


Which probabaly mean "let's hide the cursor". But , by some reassons when i use that code, i have in the cursor place some trailing black dots keeps.

So or code wrong (or wrong at all, or wrong for aos4), or that another sdl1 issue
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