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Re: SDL1 open issues

Subject: Re: SDL1 open issues
by Capehill on 2018/3/14 12:56:25

@kas1e

I need to know what are your modifications done to Cadog. It seems to me that IMG_Load returns a similar surface (32-bit, with alpha channel) with both old and updated SDL. So problem may be in surface conversion rather. After that it's all OpenGL job.

One difference with old and updated SDL is that now alpha channel (Amask etc) is reported. Earlier it was 0.

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