Battle for Wesnoth 1.2.4 on OS4Depot

Date 2007/4/16 19:14:32 | Topic: Software News

The Battle for Wesnoth is a free, turn-based strategy game with a fantasy theme.

Download link
Link to Wesnoth site

Fight to regain the throne of Wesnoth, of which you are the legitimate heir, or use your dread power over the Undead to dominate the land of mortals, or lead your glorious Orcish tribe to victory against the humans who dared despoil your lands. Wesnoth has many different sagas waiting to be played out. You can create your own custom units, and write your own scenarios or even full-blown campaigns. You can also challenge your friends or strangers and fight multi-player epic fantasy battles.

Changelog:
Version 1.2.4:
 * 
campaigns:
   * 
Heir to the Throne
     
updated images for Delfador
   
Tutorial
     
merged all unit images used in the tutorial from httt
 
graphics:
   * 
fixed a missing frame for the white mage
   
improved the mage of light melee animation and changed its melee attack to
     
"morning star"
   
improved the look of the main menu and tips of the day boxes in the
     title screen
   
tiles with overlays are also properly shown if compiled with
     
--enable-tinygui (bug #8720 patch #697)
 
language and i18n:
   * 
updated manualFrench
   
updated translationsBulgarianDanishDutchEsperantoFrenchGerman,
     
GreekItalianPortuguese (Brazil), SerbianSlovakSpanishSwedish
   
updated DejaVuSans font to version 2.16
 
multiplayer maps:
   * 
revised mapsBlitzWilderlands
 
WML:
   * 
fixed the fire dragon die sound in TROW
   
fixed many agression->aggression typos
   
fixed [special_filternot working properly (#8212)
 
Python AI:
   * 
backported safe AI from 1.3so you can no longer use importbuiltin
     statements
, or access to internal variables in AI scripts
   
fixed bugs where movement maps weren't updated after recruiting (bug #8802)
     and where some unit type properties where always false (like regenerate or
     heals)
 * misc:
   * observer can save a replay of the game again
   * fixed beginning-of-scenario saves containing scenario WML (bug #8698)
   * fixed autosaves not getting deleted for last campaign scenario and
     multiplayer (bug #8762)
   * fixed reload from mp savegame problem (bug #8796)
   * used valgrind to find some memory problems fixes bug #8715, bug #8756 and
     bug #8839
   * fixed Ethiliel not showing up in the scenario "Vengeance" of TSG
   * with a move attack action if the moveto event moves the defender Wesnoth
     would crash (part 1 of bug #8882)





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