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| Poster | Thread |
|---|---|
| PEB | Posted: 2009/1/4 1:13 Updated: 2009/1/4 1:13 |
Not too shy to talk ![]() ![]() Joined: 2006/11/29 From: Posts: 411 |
Thanks Stephen for this new version!
While I appreciate the software rendering option (since I only have a ľA1), I am very much looking forward to being able to use WarpView to the fullest (with a graphics card) once the new UBoot is released. Keep up the good work. (I will be registering it.) |
| Rigo | Posted: 2009/1/4 2:34 Updated: 2009/1/4 2:34 |
Supreme Council ![]() ![]() Joined: 2006/11/19 From: London, England Posts: 1098 |
Excellent! Congrats to Cobra on the release
Simon |
| nubechecorre | Posted: 2009/1/4 14:24 Updated: 2009/1/4 14:24 |
Just can't stay away ![]() ![]() Joined: 2006/11/24 From: Posts: 1448 |
Thanks, but with Sam it is green like 3D games..
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| COBRA | Posted: 2009/1/4 17:59 Updated: 2009/1/4 17:59 |
Not too shy to talk ![]() ![]() Joined: 2006/11/24 From: Posts: 365 |
@nubechecorre
That is a bug in Warp3D, or the W3D Radeon driver on the Sam, but by default WarpView does not use Warp3D now, so you should not get any green colour with the default settings. If you want to use Warp3D, you should start WarpView in 16-bit (e.g. enable the DEPTH=16 tooltype) because for some reason the colour issue does not appear with WarpView on the Sam when using 16-bit. |
| nubechecorre | Posted: 2009/1/4 20:52 Updated: 2009/1/4 20:52 |
Just can't stay away ![]() ![]() Joined: 2006/11/24 From: Posts: 1448 |
Ok Thanks i' ll try at 16 bit then
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| Vulture | Posted: 2009/1/5 11:34 Updated: 2009/1/5 11:34 |
Just popping in ![]() ![]() Joined: 2007/1/5 From: Posts: 220 |
That's one great piece of software! A decent native os4 imageviewer/manipulator at last! Thumbs up!
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