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(1) 2 3 4 ... 41 »


Hans  [image]
Re: Amigabounty.net not able to accept donations atm.
Quite a regular

From:
New Zealand
Posts: 874
Posted on: 9/7 19:31:54
@Troels

Incidentally, you're not the only one with this problem. One of the other affected groups is using WePay, which I had never even heard of.

I'd personally prefer to stick with PayPal because it allows me to donate/pay without entering my Credit Card number and provides me with more control (e.g., a company can automatically charge my Credit Card without my explicit approval, but with PayPal I have to approve the request before it goes through), but if they take too long, then it's worth looking at other options. PayPal might hurry up if you tell them that you are going to shut down your account and go to one of their competitors.

Hans


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Hans  [image]
Re: Amigabounty.net not able to accept donations atm.
Quite a regular

From:
New Zealand
Posts: 874
Posted on: 9/7 19:16:01
@Troels

Quote:

Troels wrote:
@Marko
No news I'm afraid.

I have contacted Paypal 10 times by email without ever getting a reply.

EDIT: 11 times just now...

I also contacted them by phone 3 times now only to get answered by a young lady who said she would send my account in for review and that there was nothing more they could do. Then nothing happens.


Hopefully you will eventually get someone on the phone who knows what he/she is doing. Like others have said, asking to talk to someone higher up also helps.

The first time that I used PayPal was to buy my A1. I sent the payment, and then the next day PayPal reversed the payment because their algorithms thought that it might be fraud. Initially they were rather slow to respond, but then I threatened to close my account, and never use their service again. After that they relatively quickly resolved the issue, and I haven't had a problem with them since.

Hans


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Hans  [image]
Re: Datatypes infos for sound
Quite a regular

From:
New Zealand
Posts: 874
Posted on: 9/3 5:18:05
@freddix

Quote:

freddix wrote:
@Chris
so, datatypes for sound cannot be used with AHI ... not ?


Chris said that a few of the sound datatypes don't provide access to the raw data. However, most do. Have a look in the sound datatype's header file, and you'll find the methods that you need to call in order to extract raw data. Once you have the raw data, you can do whatever you like.

@Chris

Does the sound datatype support extracting the raw audio data block by block? If so, then I see no reason why anyone would create a "streaming datatype" since reading the data block by block allows the data to be read on demand. If not, then this is something that needs to be fixed.

Hans


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Hans  [image]
Re: wireless networking
Quite a regular

From:
New Zealand
Posts: 874
Posted on: 9/1 23:01:19
@ncafferkey

Quote:

ncafferkey wrote:

Adding WPA2 should be reasonably straightforward, as it can be done in hardware.


Good to hear.

Quote:

What would it need to be "proper"? The included WirelessManager is a port of wpa_supplicant, and this component handles scanning, association, setting up of encryption, and other management functions. It has the advantage that it should in theory work with all existing TCP/IP stacks. Enabling enterprise features is probably just a matter of linking with necessary libraries such as SSL.


Oh, I thought that WirelessManager was a tool specific to that device driver. My apologies if this is not the case. Specifically what I meant was a stack that manages all wifi devices (logins, encryption, etc.), and provides the TCP/IP stack with whatever additional info wireless connections usually provide.

One thing that I think is important is to be able to have per-wireless access point firewall settings as opposed to one setting per wifi card. Yes, I know, our firewall has no GUI, but I see this as important. I can't see how you could achieve this with a SANA-II driver, or without some modifications to the TCP/IP stack.

While you're here, are you going to make an Amiga OS 4.x version?

Hans


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Hans  [image]
Re: wireless networking
Quite a regular

From:
New Zealand
Posts: 874
Posted on: 9/1 20:42:05
@kolla

Quote:

kolla wrote:
Anyhow, the fun has started


Just checked that out, and that's looking pretty good. It's been done by the same guy who wrote the prism2 driver that Amiga OS 4 users use. Still no WPA2, but WPA support is welcome.

However, it looks like it's still a SANA-II driver, and thus there's still no proper wireless stack. Still, a working SANA-II driver is much better than nothing.

Hans


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Hans  [image]
Re: Wanting to start coding for AmigaOS4.x from scratch
Quite a regular

From:
New Zealand
Posts: 874
Posted on: 9/1 4:23:17
@Slayer

Learn plain C first. This can be done on any platform. When you get the hang of it, then start learning Amiga specific stuff. I'd recommend the same regardless of which OS you're working on.

Also, I recommend sticking to GCC. I see no benefit to using VBCC unless you're used to it. Plus, VBCC doesn't have C++ support, and that's going to matter further down the track when you want to do Object Orientated Programming (OOP). OOP makes working on larger projects much easier.

Hans


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Hans  [image]
Re: Sam460 price
Quite a regular

From:
New Zealand
Posts: 874
Posted on: 9/1 0:31:18
@328gts

Quote:

328gts wrote:
@Antique

what about people who are upgrading to a Sam460 from a Sam440 and therfore already have a registered copy of OS4.1


Your registered copy of AmigaOS 4.1 doesn't contain the SAM 460 HAL which is needed in order to be able to run on the SAM 460.

If you're upgrading by selling your old machine, then the new user will want a copy of AmigaOS 4.1 anyway. If you're buying an extra machine, then you should have one copy per machine.

Hans


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Hans  [image]
Re: wireless networking
Quite a regular

From:
New Zealand
Posts: 874
Posted on: 8/31 18:15:03
@kolla

Quote:

kolla wrote:
@Hans

I was only talking about the wireless stack, not the IP stack.


And I was also talking about the wireless stack too. My point was that the IP stack is based on BSD code, and so a BSD wireless stack might be a good fit. One major difficulty is that Roadshow is based on BSD4.4 (IIRC), which is from the mid-nineties. There's a good chance that this makes working on a wireless stack a waste of time until Roadshow is updated, which was discussed in the gigabit ethernet thread. I think that an updated IP stack should be a higher priority, anyway.

Quote:
If you feel you have spare time you want to kill, then feel free to have a go at the various 802.11 frameworks in the various BSDs and/or Linux kernel, and port wpa_supplicant or open1x, or the opensea supplicant... come back in 5 years and show us what you have running :)

Why do I have such confidense? I've been working with wireless professionally since 2002 and have seen how long it has taken on all the widely used platforms to get things going, and none of them are by any means done yet.


Once again, my suggestion is to leverage the work already done on another platform instead of starting from scratch. Yes, it would still be a lot of work, but it would be a lot less than writing one from scratch.

Added to this, I find people saying "it's too much work," and "it's too hard," rather annoying. I've been working on my RadeonHD driver in my spare time for two years now, and I'm still working on it. However, thanks to me just getting to work, we're now in a position where we can soon take advantage of a new motherboard with a 16x PCI-Express port. If I had been a wimp and said "this is too much work," then the A1-X1000 would be looking less enticing with a (approx. ten year old) PCI Radeon card as graphics card.

So, I encourage developers to think creatively, sub-divide the problem into manageable chunks, and work on them one by one. Take a slightly longer term view of things. If we only work on stuff that can be achieved quickly, then we're never going to move forward. Engineering is no place for wimps.

Hans


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Hans  [image]
Re: wireless networking
Quite a regular

From:
New Zealand
Posts: 874
Posted on: 8/31 8:23:58
@kolla

Quote:

kolla wrote:
Getting a working wireless stack, device drivers and a working supplicant for amiga systems could keep the entire developer population in entire amiga land busy for years to come. In other words - it will never happen.


Maybe if the goal were to write something from scratch. Given that Roadshow is based on the BSD network stack (just like so many networking stacks that came before), it might be possible to take existing BSD code as a starting point. That would pull the task from "many years" into the doable range.

Hans


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Hans  [image]
Re: wireless networking
Quite a regular

From:
New Zealand
Posts: 874
Posted on: 8/30 19:55:58
@billt

I think that there was an earlier discussion about it, and the conclusion was that we needed a proper wifi driver stack instead of SANA-II wifi drivers. This would handle all of the common things that wifi drivers must do, and provide the networking system with the additional info that is necessary for handling multiple wireless connections (enabling, for example, firewall settings to be made on a per-access-point basis, instead of a per networking device basis).

Hans


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Hans  [image]
Re: Gigabit ethernet?
Quite a regular

From:
New Zealand
Posts: 874
Posted on: 8/27 18:47:24
@Cyborg

Quote:

Cyborg wrote:
You want to volunteer?


Having never written a networking app, I'm not the right person for the job. I really hope that someone decides to take on the job though, and chooses something that can be periodically updated.

Hans


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Hans  [image]
Re: Use datatypes.library to open/load images/sounds
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From:
New Zealand
Posts: 874
Posted on: 8/26 21:46:19
@Chris

Quote:

Chris wrote:
@Hans

Quote:

IIRC, the current sound datatype can't handle anything better than 8-bit stereo sound.


That's not true any more, it has supported 16-bit sound since OS4.1u1.


Oh, I didn't know that. I'm going to have to take a closer look at that. I still have that unfinished animation datatype project sitting on my hard-drive. No time to work on it though.

Hans


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Hans  [image]
Re: Gigabit ethernet?
Quite a regular

From:
New Zealand
Posts: 874
Posted on: 8/26 21:44:18
@Cyborg

Quote:

Cyborg wrote:
To make good use of 1Gbit we'd need a new TCP stack based on modern BSD network kernel as well as an updated SANA2 specification (or even a completely new SANA3), which are aware of such high rates and accordingly written (i.e. avoiding memcpy() whereever possible, making use of DMA capabilities of network chips, support for jumbo frames, etc. pp.).


Out of curiosity, which version of BSD would be the best to use as the starting point for an updated TCP stack? AFAIK, BSD4.4 was the end of the line for BSD itself, and it forked into FreeBSD, OpenBSD, and a bunch of others.

I'm not familiar with the BSD variants at all, so I don't know which would provide the best basis.

Hans


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Hans  [image]
Re: Use datatypes.library to open/load images/sounds
Quite a regular

From:
New Zealand
Posts: 874
Posted on: 8/26 19:06:19
@freddix

IIRC, the current sound datatype can't handle anything better than 8-bit stereo sound. Someone made a new one that was much more flexible, but I don't think that it was ever adopted as standard (it's on os4depot, IIRC).

Datatypes is yet another area that could use an overhaul. Streaming data, generating thumbnails, etc., and most importantly, and easier to use API.

Hans


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Hans  [image]
Re: Gigabit ethernet?
Quite a regular

From:
New Zealand
Posts: 874
Posted on: 8/26 1:28:07
@logicalheart

Quote:

logicalheart wrote:
@Deniil

Okay, okay, :)
Cyborg meant Mb, not MB.


I don't think so. 6 MB/s requires at least 48 Mbit/s, so that would make Deniil's setup much faster than Cyborg's GigE one if Cyborg was managing 25 MB/s as absolute max. Plus, Cyborg's post uses both MB and Mbit very precisely.

Hans


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Hans  [image]
Re: AmiDARK Engine Alpha R2 - Small Tech DEMO
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From:
New Zealand
Posts: 874
Posted on: 8/22 19:17:11
@Antique

Quote:

Antique wrote:
@Hans

Are there any plans to use galium on os4? Or haven't these things been decided yet? I knw that there have been talks about mesa for years.


Gallium 3D is the route that I will be taking. The old driver API is much more tied in to Linux than Gallium is, and it's set to be retired anyway.

Hans


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Re: AmiDARK Engine Alpha R2 - Small Tech DEMO
Quite a regular

From:
New Zealand
Posts: 874
Posted on: 8/22 19:04:27
@freddix

Quote:

freddix wrote:
@kas1e:

MiniGL can for example do cartoon shading ... that mean that preliminar shader support exist (look the MiniGL demo installed with AmigaOS 4.1 u2)

There is NO shader support in MiniGL at all. Have a look at the cel-shading demo, and you'll see the trick that they use to get that effect. It's not as good as it would be if shaders were available.

Quote:

Can you tell me more concerning Gallium+Mesa ?


Gallium3D is the new driver API that MESA uses. It is designed to make writing such drivers easier.

Quote:

- Concerning the 2nd video, nearly everything should be possible. Only reflection shader is not sure ... and concerning Physics, I think about something like Newton ... that can maybe be ported to Amiga OS 4...
Concerning the 3rd one. It should be possible too with the final engine.


Reflections can be done (albeit with limitations) without GLSL. Have a look on NeHe for tutorials.

Hans


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Re: Radeon 5000 Open Source 2D-3D
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From:
New Zealand
Posts: 874
Posted on: 8/21 7:01:27
@Arcane5150

Quote:

Arcane5150 wrote:

Would this be a step forward in getting hardware acceration? From what I can tell if it is supporting OpenGL, then MiniGL should be able to be supported somewhat. Anyways, I'll leave the decisions to the people in the know, but the 5000 series has some nice cards.


In short, having a chunk of Linux code doesn't really help. It doesn't make good documentation, and it can't just be recompiled for Amiga OS. The Linux graphics system is very different from Amiga's, and so it's still necessary to write Amiga OS 4.x specific drivers.

Supporting Evergreen cards is not a priority at the moment. I have 2D acceleration done for R500 series chipsets, and am working on 2D acceleration for R600/R700 chipsets (i.e., Radeon HD 2000/3000/4000 cards). Getting 3D support for these cards is more important than trying to keep up with the very latest generation.

Currently there are no Radeon HD 5000 series cards that I could plug into my A1, even if I did want to chase the latest and greatest. Added to that, the Evergreen MESA drivers, are DRI style drivers (i.e., using the old, deprecated API) not Gallium ones, and so that's not very helpful. Gallium 3D drivers are available for the cards currently supported by my RadeonHD driver, and that will make getting 3D working a lot easier.

I will get to the Radeon HD 5000 series eventually, but it's important that support for the R500-R700 series is finished off first.

Hans



P.S. I briefly had the latest Radeon HD card series supported when I got the Radeon 4350 framebuffer working. AMD released the Radeon HD 5000 series a few weeks later.


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Hans  [image]
Re: AmiDARK Engine Alpha R2 - Small Tech DEMO
Quite a regular

From:
New Zealand
Posts: 874
Posted on: 8/21 6:38:28
@kas1e

I don't get that at all on my A1-XE, Radeon 9000. The only thing that I noticed was occasional slight gaps at the skybox seams, but that's probably caused by the skybox's vertices not quite lining up perfectly.

Other than that, it looks good.

Hans


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Re: AmiDARK Engine - Alpha R2 uploaded on os4depot
Quite a regular

From:
New Zealand
Posts: 874
Posted on: 8/20 6:55:02
@freddix

Quote:

Of course, actually only internal .ADEO 3D object is supported but, soon, more will follow.


I forgot to say that Collada seems to be the format of choice these days for transferring models between different programs. A Collada to .ADEO converter may be all that you need, although the more formats that are supported directly, the easier things become for developers and artists using it.

Hans


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